ACTIVATEITEM |
Activates the currently selected item in your inventory. |
ADDBOTS <number> |
Adds more bots to the game. |
ALTFIRE |
Fires alternate weapon mode of currenly selected weapon. |
BEHINDVIEW 0 |
Resets this. (be sure to show off the shieldbelt
environment mapping this way, and the cool animations, and the cool swimming...) |
BEHINDVIEW 1 |
Puts you in Tomb Raider style view. |
BRIGHTNESS |
Cycle through 10 screen brightness values |
CHAT |
Brings up a prompt to type chat text |
CANCEL |
Cancels an "open" command in progress that is
trying to connect to a network server. |
CDTRACK <num> |
Play the specified CD track. |
CENTERVIEW |
Centers current point of view |
CHANGEHUD |
Changes current heads up display mode. |
CONSOLE FULL |
Make the console fullscreen |
CONSOLE HIDE |
Hide the console. |
CONSOLE SHOW |
Show the console. |
DEBUG CRASH |
Test crashing the game by appError. |
DEBUG EATMEM |
Test allocating memory until it fills up. |
DEBUG GPF |
Test a general protection fault. |
DEBUG RECURSE |
Test crash by infinite recursion. |
DUCK |
Ducks/Crouches your player. |
DUMPCACHE |
Display the contents of the memory cache GCache |
DUMPINTRINSICS |
Display a list of unused intrinsic function ids. |
EDITACTOR CLASS=classname |
During game play, edits the properties of the nearest
actor belonging to that class. Cool for debugging. |
ENDFULLSCREEN |
Go back to playing in a window. |
EXEC <filename> |
Execute the console commands in the filename, default is
in the System directory. |
EXIT |
Exit the program. |
FEIGNDEATH |
Play dead. Great for DM. |
FIRE |
Fires currenty selected weapon. |
FLUSH |
Flush all caches. Regenerates all lighting, 3d hardware
textures, etc. |
GETRES |
Returns the valid resolutions for your window state |
GRAB |
Taunts other players |
HIDEACTORS |
Hide actors during game play. |
INVENTORYACTIVATE |
Activates currently selected Item in inventory |
INVENTORYNEXT |
Moves to the next Item in inventory |
INVENTORYPREVIOUS |
Moves to previous Item in inventory |
JUMP |
Makes player Jump upwards. |
JUMPTO <x y z> |
In UnrealEd, move the viewport to a certain X,Y,Z
location, useful in conjunction with tester reports generated with the REPORT command. |
KEYBINDING <key> |
Tells you what "key" is bound to |
KICK <name> |
Kick, probably requires admin. |
LOADGAME <num> |
Load a game in position 0-9. |
LOOK |
Toggles Current Look mode. |
LOOKDOWN |
Shifts point-of-view downwards |
LOOKTOGGLE |
Toggles Current Look mode. |
LOOKUP |
Shifts point-of-view upwards |
MARK |
Mark all objects that are in memory (for garbage
collection debugging in conjunction with MARKCHECK). |
MARKCHECK |
Display a list of all unmarked objects that are in memory
(for garbage collection debugging in conjunction with MARK). |
MEM |
List memory usage; only works when Unreal is compiled with
the memory-tracking option (it's usually not). |
MEMSTAT |
Show Windows overall memory statistics. |
MOVEBACKWARD |
Moves player backwards. |
MOVEFORWARD |
Moves player forwards. |
MUSICORDER <num> |
Change to a certain track in the song (0=ambient,
1=action, 2=suspense). |
NEVERSWITCHONPICKUP 1/0 |
Whether to switch to new weapon on pick up or not. |
NEXTITEM |
Moves to the next item in your inventory. |
NEXTWEAPON |
Changes weapon to the weapon that is above current weapon. |
OBJ CLASSES |
Prints a list of all loaded classes. |
OBJ DEPENDENCIES PACKAGE=pkgname
EXCLUDE1=otherpackage EXCLUDE2=otherpackage |
Have no clue what it does but Tim says "!!" |
OBJ GARBAGE |
Collect and purge garbage ("garbage" means
objects which are no longer in use). |
OBJ HASH |
Show object hashing statistics. |
OBJ LIST CLASS=objectclass |
List all objects belonging to the class (if the class
isn't specified, lists ALL objects). Gives a summary of memory usage. This is
very useful during game play for figuring out how much memory is being used. In
UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which
might not be used by your map. |
OBJ REFS CLASS=objectclass NAME=objectname |
Show a list of objects which reference the object you
specify. When trimming memory usage, this is useful for figuring out why some object
is being loaded. |
OPEN <url> |
Opens a local map (i.e. "unreal.unr") or an
Internet server (i.e. "200.0.1.16" or "unreal.epicgames.com"). |
PAUSE |
Pauses game (if in Singleplayer). |
PREFERENCES |
Displays the Advanced Controls menu |
PREVITEM |
Moves to the previous item in your inventory |
PREVWEAPON |
Changes weapon to the weapon that is before current
weapon. |
QUICKLOAD |
Loads game |
QUICKSAVE |
Saves game |
REPORT |
Copies a report of the current gameplay situation to the
clipboard. You can then paste the resulting text into an email program, Notepad,
etc. Extremely useful for beta testers, because it dumps the player's X,Y,Z location, the
difficulty level, etc. |
REMEMBERSPOT |
? |
RESTARTLEVEL |
Restarts the current level |
RMODE |
Set the rendering mode. 0-9. |
SAVEGAME <num> |
Save the game in a specified position, 0-9. |
SAY |
Allows you to chat in Multiplayer game (i.e. "SAY
Hey") |
SETDESIREDFOV <value> |
Sets your Field of View to "value".
However, this is reset every time you pick up a weapon. Theres probably a way to get
around this. |
SETNAME |
Changes your name. |
SETRES <value> |
Sets your resolution to "value" (i.e. 320x200,
1024x768) |
SHOT |
Take a screenshot and save it in the System directory with
a consecutive name like Shot0001.bmp |
SHOWACTORS |
Shows actors during gameplay. |
SHOWMENU |
Brings up Unreal Menu Display. |
SHOWPATB |
? |
SHOWSCORES |
Shows current scores |
SLOMO |
With or without a number in the console
and the game will slow down or speed up accordingly. Without a number will bring the
speed down to 0, 1 is normal and 10 seems to be top speed. One of the great things
about slowing down the action is it also adds more frames for smoother animation! A
very nice feature indeed! |
SOCKETS |
In network play, shows a list of network sockets
(UNetConnection's) in use |
START |
An alternative to Open. Also, both Open and Start
can be used to open your web browser, if you enter a hyper text address (i.e. http://www.ucsd.edu) excellent if someone gives you a URL
while playing . |
STAT ACTOR |
Shows various statistics. |
STAT CACHE |
Shows Cache as well as how many items are caching |
STAT CLIP |
? Didn't see anything happen |
STAT FILTER |
? Didn't see anything happen |
STAT FPS |
Shows current FPS |
STAT GAME |
Shows Game stats (i.e. script, |
STAT GLOBAL |
Shows overall on what's going on in the game such as FPS,
Filter, Clip, etc. |
STAT HARDWARE |
? Didn't see anything happen (I dont use GL) |
STAT ILLUM |
? Didn't see anything happen (For GL?) |
STAT LIGHT |
? Didn't see anything happen (For GL?) |
STAT MESH |
? Didn't see anything happen (For GL?) |
STAT POLYC |
? Didn't see anything happen (For GL?) |
STAT POLYV |
? Didn't see anything happen (For GL?) |
STAT REJECT |
? Didn't see anything happen |
STAT OCCLUSION |
Shows Clip and Box info? |
STAT SOFT |
? Didn't see anything happen |
STAT ZONE |
Shows how many Zones are visible and how many rejects? |
STRAFE |
Toggles Strafe Mode |
STRAFELEFT |
Strafes player to the left |
STRAFERIGHT |
Strafes player to the right |
SWITCHCOOPLEVEL <new level URL> |
Causes the server (or local machine, in a single-player
game) to switch to a new level with coop-style weapon carrying between levels. |
SWITCHLEVEL <new level URL> |
Causes the server (or local machine, in a single-player
game) to switch to a new level. |
SWITCHWEAPON 1 |
Switches to Dispersion Pistol |
SWITCHWEAPON 10 |
Switches to Mini Gun |
SWITCHWEAPON 2 |
Switches to AutoMag |
SWITCHWEAPON 3 |
Switches to Stinger |
SWITCHWEAPON 4 |
Switches to ASMD |
SWITCHWEAPON 5 |
Switches to Eightball |
SWITCHWEAPON 6 |
Switches to Flak Cannon |
SWITCHWEAPON 7 |
Switches to RazorJack |
SWITCHWEAPON 8 |
Switches to GES Bio Rifle |
SWITCHWEAPON 9 |
Switches to Assault Rifle |
SUICIDE |
Kills yourself. Great if you get stuck. |
TALK |
Changes console mode into chat mode. (see also SAY) |
TAUNT TAUNT1 |
Taunts other players |
TAUNT VICTORY1 |
Taunts other players |
TAUNT WAVE |
Taunts other players |
THROWWEAPON |
Throws currently selected weapon |
TOGGLE B<command> |
Toggles any of a number of b (boolean) values (i.e.
bNoMosters, bCoopWeaponMode, bHumansOnly ect.) |
TOGGLEFULLSCREEN |
Toggles between Fullscreen and Windowed Screen |
TURNLEFT |
Turns movement to the left direction |
TURNRIGHT |
Turns movement to the right direction |
TYPE |
Brings up console. |
VIEWCLASS <class> <number> |
Sets your view to the number of classname in the
level. Only works in multiplayer if you're a spectator. "Bots" is
the classname for a bot. |
VIEWDOWN |
Moves View Downwards |
VIEWPLAYER <name> |
Sets your view to the player with "name".
Only works in multiplayer if you're a spectator. I haven't been able to get this to
work in conjunction with "BehindView 1" yet to get a real chasecam. |
VIEWUP |
Moves View Upwards |